Senryu and Midjourney’s unusual results

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Prompt : Studio Ghibli presents Japanese Now the man has a child ::2 He knows all the names of the local dogs ::3

‘Studio Ghibli presents’ taken from Midlibrary.io, a site of Midjourney styles.
'Japanese’ used to promote a Midjourney Japanese image.
'child’::2 and 'dogs::3’ used to prioritise these as subjects.

The result was not particularly looking like Studio Ghibli and the image was somewhat enigmatic.

If the prompt is “ Studio Ghibli presents Now the man has a child He knows all the names of the local dogs’. That no 'Japanese’ or priorities the result is more cartoon like.

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The poem with "by Nick Park”,( “Nightmare before Christmas”), was tried with and without the priorities and 'Japanese’ with inconclusive results.

I decide to go for the enigmatic photo style for a few more of the Senryu poems. It just seemed to fit the multilayer senryu style where the works can have multiple meaning or not but limited understanding by non Japanese with an English translation.

The change in Midjourney style and the change to senryu poems is to explore different techniques of Midjourney, the edges and crevasses.

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Frogs outside our home

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Prompt : What a delight it is  When, of a morning  I get up and go out To find in full bloom a flower  That yesterday was not there.

Poems of solitary delight 
Tachibana Akemi

An alternative to the Japanese Poetry page which has an image in the style used for some consistency.

LOL - being overwhelmed by the enemy jungler

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Try to follow the ‘Skill Capped’ methods but I am having to react to aggressive enemy junglers. Focussing on the initial clears and judging team fights (but not well).

  1. Volibear JUNGLE Ranked Loss : 2 / 12 / 21  — Aggressive Briar surprised my near the Red buff and killed me then took camps.
  2. Volibear JUNGLE Ranked Loss : 2 / 14 / 9 — Numu just rolled into the lanes surprising my team and went on to stomp.

The losses come towards the end of the game as I try to inject myself into the game. Lacking caution and increasing desperation.

Even if the team does well during the laning phase as the game goes on the team fights become scrapier and one team loss 30 min in with long timers will loose the game.

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Its summer then
O,h let’s have winter,
Some men say

[Uejima Onitsura]

The Penguin Book of Japanese Verse

LOL - over the weekend

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On Saturday 2 Amumu games.
In both games more counter juggling than normal. Trying to get ahead of Amumu scaling. Getting to learn character for me will lead to losses.

  1. Amumu JUNGLE Ranked Loss : 2 /  7 / 9 — The Dr Mundo in the jungle was the key difference
  2. Amumu JUNGLE Ranked Loss : 1 / 9 / 9 — Fiddlesticks early invade did throw me off my game. The ally collapse did not help.

Sunday back with 2 Volibear games.

  1. Volibear JUNGLE Ranked Win ; 0 / 1 / 0 — Did not need to do much at all probably not even dying. Mid lane and Bot Lane just blew the opposition away.

2. Volibear JUNGLE Ranked loss : : 0 / 5 / 0 — Top lane Gragas for solo killed four time and then went AFK. I did try to force fight just jumping in but with notable lack of success.

Initial clear a bit better but still not smooth.

arthuntblog:

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Kazuo Shiraga (1924-2008) [Japan]
— ‘Untitled’, 1961.
Watercolour on paper (13 x 9.4 cm).

LOL - 1 win and 1 loss

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  1. Volibear JUNGLE ranked Loss : 2 /  6 / 4 - The enemy K'Sante built up a lead which I could not break. The MID Zed wandered down to assist BOTTOM lane but then lost towers. The jungle had minimal impact. My deaths came from jumping in to fights to stabilise the lanes.
  2. Volibear JUNGLE ranked Win : 1 / 2 / 2 - the enemy JUNGLE Karthas was not evident for much of he game and the enemy Aatrox was wandering through their jungle at times. I did not need to do much in the lane as they were winning by default. I kept farming the objectives. We could have lost The laners kept pushing at the enemy base and kept getting killed despite their lead.

Observation :A recommendation for junglers, as suggested by YouTubers and Skill Capped, is to select a clear direction based on the lanes that offer more gankable objectives, considering the champions being played. However, this strategy holds limited relevance in Iron, as the lanes are unpredictable regardless of the champion type.